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	<title>
	Comments on: Exposure 6 Custom Textures Video	</title>
	<atom:link href="https://exposure.software/blog/2014/exposure-6-custom-textures-video/feed/" rel="self" type="application/rss+xml" />
	<link>https://exposure.software/blog/2014/exposure-6-custom-textures-video/</link>
	<description>Simple Tools. Simply Beautiful.</description>
	<lastBuildDate>Mon, 23 Sep 2019 17:15:58 +0000</lastBuildDate>
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		<title>
		By: Jimmy Beech		</title>
		<link>https://exposure.software/blog/2014/exposure-6-custom-textures-video/#comment-60947</link>

		<dc:creator><![CDATA[Jimmy Beech]]></dc:creator>
		<pubDate>Fri, 14 Aug 2015 15:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.alienskin.com/?p=12824#comment-60947</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://exposure.software/blog/2014/exposure-6-custom-textures-video/#comment-60940&quot;&gt;Gina&lt;/a&gt;.

Hi Gina,

Are you opening the files using Exposure as an external editor in Lightroom, or are you using the standalone version?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://exposure.software/blog/2014/exposure-6-custom-textures-video/#comment-60940">Gina</a>.</p>
<p>Hi Gina,</p>
<p>Are you opening the files using Exposure as an external editor in Lightroom, or are you using the standalone version?</p>
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		<title>
		By: Gina		</title>
		<link>https://exposure.software/blog/2014/exposure-6-custom-textures-video/#comment-60940</link>

		<dc:creator><![CDATA[Gina]]></dc:creator>
		<pubDate>Fri, 14 Aug 2015 10:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.alienskin.com/?p=12824#comment-60940</guid>

					<description><![CDATA[Hi there.

Not sure why, but when I apply and save my jpegs through AS they come out at around 25MB, despite exporting them from Lightroom no greater than 6MB.

Can you advise. Thanks so much.]]></description>
			<content:encoded><![CDATA[<p>Hi there.</p>
<p>Not sure why, but when I apply and save my jpegs through AS they come out at around 25MB, despite exporting them from Lightroom no greater than 6MB.</p>
<p>Can you advise. Thanks so much.</p>
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		<title>
		By: Jeff LeFever		</title>
		<link>https://exposure.software/blog/2014/exposure-6-custom-textures-video/#comment-22713</link>

		<dc:creator><![CDATA[Jeff LeFever]]></dc:creator>
		<pubDate>Thu, 26 Jun 2014 19:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.alienskin.com/?p=12824#comment-22713</guid>

					<description><![CDATA[Sweet! Thanks for jumping on this tutorial so quickly!! Alien Skin is one of my top favorite companies for customer support. Jimmy - great job!! Kudos to Robert L., and applause to the Queen Bee.]]></description>
			<content:encoded><![CDATA[<p>Sweet! Thanks for jumping on this tutorial so quickly!! Alien Skin is one of my top favorite companies for customer support. Jimmy &#8211; great job!! Kudos to Robert L., and applause to the Queen Bee.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jimmy		</title>
		<link>https://exposure.software/blog/2014/exposure-6-custom-textures-video/#comment-22607</link>

		<dc:creator><![CDATA[Jimmy]]></dc:creator>
		<pubDate>Mon, 23 Jun 2014 13:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.alienskin.com/?p=12824#comment-22607</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://exposure.software/blog/2014/exposure-6-custom-textures-video/#comment-22578&quot;&gt;Randy Kepple&lt;/a&gt;.

Hi Randy,

Thanks for the props, G! *fist bump*

Sizing is a good question. Exposure will resize the overlay to match the image dimensions automatically, so you don&#039;t have to worry about making specific sizes. If your images are 21 MP, but you&#039;re only outputting low res versions to Facebook, you probably don&#039;t need huge 21 MP textures. On the other hand, if you do large canvas prints often, it&#039;s best to have a larger file.

With that said, there are plenty of ways to get around having a library of enormous texture files. Images containing smooth gradients typically resize cleanly and grungy textures don&#039;t always have to be super crisp. So you don&#039;t &lt;em&gt;really&lt;/em&gt; need to make them as large.

There is a .zip file at the bottom of the article that contains the textures I imported in the video. Inside, the light effect overlay isn&#039;t a huge file, but it looks fantastic when applied to a large image.

Hope this helps!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://exposure.software/blog/2014/exposure-6-custom-textures-video/#comment-22578">Randy Kepple</a>.</p>
<p>Hi Randy,</p>
<p>Thanks for the props, G! *fist bump*</p>
<p>Sizing is a good question. Exposure will resize the overlay to match the image dimensions automatically, so you don&#8217;t have to worry about making specific sizes. If your images are 21 MP, but you&#8217;re only outputting low res versions to Facebook, you probably don&#8217;t need huge 21 MP textures. On the other hand, if you do large canvas prints often, it&#8217;s best to have a larger file.</p>
<p>With that said, there are plenty of ways to get around having a library of enormous texture files. Images containing smooth gradients typically resize cleanly and grungy textures don&#8217;t always have to be super crisp. So you don&#8217;t <em>really</em> need to make them as large.</p>
<p>There is a .zip file at the bottom of the article that contains the textures I imported in the video. Inside, the light effect overlay isn&#8217;t a huge file, but it looks fantastic when applied to a large image.</p>
<p>Hope this helps!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Randy Kepple		</title>
		<link>https://exposure.software/blog/2014/exposure-6-custom-textures-video/#comment-22578</link>

		<dc:creator><![CDATA[Randy Kepple]]></dc:creator>
		<pubDate>Sun, 22 Jun 2014 16:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.alienskin.com/?p=12824#comment-22578</guid>

					<description><![CDATA[Mad props for being so gangsta! :)

Great video tutorial! Being able to import your own textures? Madness! Genius, perhaps? 

Quick question. Obviously, it&#039;s hard to recommend a dimension for a texture as it depends on what you&#039;re slapping it on top of, right? How does the software handle a texture file that is smaller than the image you&#039;re putting it on top of? Can you resize it? Does this happen automatically? And vice versa. 

Thanks Jimmy!]]></description>
			<content:encoded><![CDATA[<p>Mad props for being so gangsta! :)</p>
<p>Great video tutorial! Being able to import your own textures? Madness! Genius, perhaps? </p>
<p>Quick question. Obviously, it&#8217;s hard to recommend a dimension for a texture as it depends on what you&#8217;re slapping it on top of, right? How does the software handle a texture file that is smaller than the image you&#8217;re putting it on top of? Can you resize it? Does this happen automatically? And vice versa. </p>
<p>Thanks Jimmy!</p>
]]></content:encoded>
		
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		<title>
		By: Chay Bigger		</title>
		<link>https://exposure.software/blog/2014/exposure-6-custom-textures-video/#comment-22566</link>

		<dc:creator><![CDATA[Chay Bigger]]></dc:creator>
		<pubDate>Sun, 22 Jun 2014 05:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.alienskin.com/?p=12824#comment-22566</guid>

					<description><![CDATA[Awesome!  Can&#039;t wait to add some more textures to the library...thanks for the video.  Love, love, love Alien Skin :)]]></description>
			<content:encoded><![CDATA[<p>Awesome!  Can&#8217;t wait to add some more textures to the library&#8230;thanks for the video.  Love, love, love Alien Skin :)</p>
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